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API > API/Developer > API/Developer/NaniteUtilities > API/Developer/NaniteUtilities/FTriangle3f
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsCovered
(
const FVector2f& Center, |
Rasterizer.h | ||
bool IsCovered
(
int32 x, |
Rasterizer.h | ||
bool IsCovered
(
FVector3f Origin, |
Rasterizer.h |
IsCovered(const FVector2f &, const FVector2f &)
| Name | IsCovered |
| Type | function |
| Header File | /Engine/Source/Developer/NaniteUtilities/Public/Rasterizer.h |
| Include Path | #include "Rasterizer.h" |
bool IsCovered
(
const FVector2f & Center,
const FVector2f & Extent
) const
IsCovered(int32, int32, float)
| Name | IsCovered |
| Type | function |
| Header File | /Engine/Source/Developer/NaniteUtilities/Public/Rasterizer.h |
| Include Path | #include "Rasterizer.h" |
bool IsCovered
(
int32 x,
int32 y,
float PixelExtent
) const
IsCovered(FVector3f, FVector3f, FVector2f)
| Name | IsCovered |
| Type | function |
| Header File | /Engine/Source/Developer/NaniteUtilities/Public/Rasterizer.h |
| Include Path | #include "Rasterizer.h" |
bool IsCovered
(
FVector3f Origin,
FVector3f Direction,
FVector2f Time
)