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Floating point rasterization.
| Name | FTriangle3f |
| Type | struct |
| Header File | /Engine/Source/Developer/NaniteUtilities/Public/Rasterizer.h |
| Include Path | #include "Rasterizer.h" |
Syntax
struct FTriangle3f
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTriangle3f () |
Rasterizer.h | ||
FTriangle3f
(
const FVector3f Verts |
Rasterizer.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Edge01 | FVector3f | Rasterizer.h | ||
| Edge12 | FVector3f | Rasterizer.h | ||
| Edge20 | FVector3f | Rasterizer.h | ||
| Max | FVector3f | Rasterizer.h | ||
| Min | FVector3f | Rasterizer.h | ||
| Plane | FVector4f | Rasterizer.h | ||
| Vert0 | FVector3f | Rasterizer.h | ||
| Vert1 | FVector3f | Rasterizer.h | ||
| Vert2 | FVector3f | Rasterizer.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVector3f GetBarycentrics
(
const FVector3f& Point |
Rasterizer.h | ||
FVector3f GetBarycentrics
(
float x, |
Rasterizer.h | ||
FVector3f GetDepthPlane() |
Rasterizer.h | ||
bool IsCovered
(
const FVector2f& Center, |
Rasterizer.h | ||
bool IsCovered
(
int32 x, |
Rasterizer.h | ||
bool IsCovered
(
FVector3f Origin, |
Rasterizer.h | ||
FTriangle3f Swizzle
(
int32 X, |
Rasterizer.h |