Navigation
API > API/Developer > API/Developer/MeshMergeUtilities > API/Developer/MeshMergeUtilities/IMaterialBakingAdapter
- IMaterialBakingAdapter::IsAsset()
- FStaticMeshAdapter::IsAsset()
- FStaticMeshComponentAdapter::IsAsset()
- FSkeletalMeshComponentAdapter::IsAsset()
References
| Module | MeshMergeUtilities |
| Header | /Engine/Source/Developer/MeshMergeUtilities/Public/IMaterialBakingAdapter.h |
| Include | #include "IMaterialBakingAdapter.h" |
bool IsAsset&40;&41; const
Remarks
Returns whether or not the underlying data is an UAsset