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Unreal Engine C++ API Reference > Developer > MeshMergeUtilities > IMaterialBakingAdapter
- IMaterialBakingAdapter::GetImportedMaterialSlotName()
- FStaticMeshAdapter::GetImportedMaterialSlotName()
- FStaticMeshComponentAdapter::GetImportedMaterialSlotName()
- FSkeletalMeshComponentAdapter::GetImportedMaterialSlotName()
References
Module | MeshMergeUtilities |
Header | /Engine/Source/Developer/MeshMergeUtilities/Public/IMaterialBakingAdapter.h |
Include | #include "IMaterialBakingAdapter.h" |
FName GetImportedMaterialSlotName
&40;
int32 MaterialIndex
&41; const
Remarks
Returns the importer material slot name for the given index