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Unreal Engine C++ API Reference > Developer > MeshMergeUtilities > IMaterialBakingAdapter
Type | Name | Description | |
---|---|---|---|
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int32 | AddMaterial
(
UMaterialInterface* Material |
Adds a new material to the underlying asset/data |
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int32 | AddMaterial
(
UMaterialInterface* Material, |
Adds a new material to the underlying asset/data and specify the slot names |