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Unreal Engine C++ API Reference > Developer > MeshMergeUtilities > IMaterialBakingAdapter > AddMaterial
- IMaterialBakingAdapter::AddMaterial()
- FStaticMeshAdapter::AddMaterial()
- FStaticMeshComponentAdapter::AddMaterial()
- FSkeletalMeshComponentAdapter::AddMaterial()
References
Module | MeshMergeUtilities |
Header | /Engine/Source/Developer/MeshMergeUtilities/Public/IMaterialBakingAdapter.h |
Include | #include "IMaterialBakingAdapter.h" |
int32 AddMaterial
&40;
UMaterialInterface &42; Material,
const FName & SlotName,
const FName & ImportedSlotName
&41;
Remarks
Adds a new material to the underlying asset/data and specify the slot names