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API > API/Developer > API/Developer/MeshMergeUtilities > API/Developer/MeshMergeUtilities/FSkeletalMeshComponentAdapter
- IMaterialBakingAdapter::GetBaseName()
- FSkeletalMeshComponentAdapter::GetBaseName()
References
| Module | MeshMergeUtilities |
| Header | /Engine/Source/Developer/MeshMergeUtilities/Public/SkeletalMeshAdapter.h |
| Include | #include "SkeletalMeshAdapter.h" |
| Source | /Engine/Source/Developer/MeshMergeUtilities/Private/SkeletalMeshAdapter.cpp |
virtual FString GetBaseName&40;&41; const
Remarks
Returns base name to use for newly created assets