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API > API/Developer > API/Developer/MeshMergeUtilities > API/Developer/MeshMergeUtilities/FSkeletalMeshComponentAdapter
- IMaterialBakingAdapter::ApplySettings()
- FSkeletalMeshComponentAdapter::ApplySettings()
References
| Module | MeshMergeUtilities |
| Header | /Engine/Source/Developer/MeshMergeUtilities/Public/SkeletalMeshAdapter.h |
| Include | #include "SkeletalMeshAdapter.h" |
virtual void ApplySettings
&40;
int32 LODIndex,
FMeshData & InOutMeshData
&41; const
Remarks
Ability to apply custom settings to the FMeshData structure