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Structure holding intermediate mesh merging data that is used throughout the mesh merging and proxy creation processes
| Name | FMeshMergeData |
| Type | struct |
| Header File | /Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeData.h |
| Include Path | #include "MeshMergeData.h" |
Syntax
struct FMeshMergeData
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMeshMergeData() |
MeshMergeData.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsClippingMesh | bool | If set, the raw mesh should be used as clipping geometry | MeshMergeData.h | |
| DebugJobName | FString | MeshMergeData.h | ||
| NewUVs | TArray< FVector2D > | Will contain non-overlapping texture coordinates, if the material requires baking down per-vertex data | MeshMergeData.h | |
| RawMesh | FMeshDescription * | Raw mesh data from the source static mesh | MeshMergeData.h | |
| SourceStaticMesh | UStaticMesh * | Pointer to the source static mesh instance | MeshMergeData.h | |
| TexCoordBounds | TArray< FBox2D > | Contains the original texture bounds, if the material requires baking down per-vertex data | MeshMergeData.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ReleaseData() |
MeshMergeData.h |