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Unreal Engine C++ API Reference > Developer
Classes
Type | Name | Description | |
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FBakeOutput | Structure containing data being processed while baking out materials | |
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FBakeOutputEx | Structure containing extended data being processed while baking out materials | |
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FMaterialBakingHelpers | ||
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FMaterialData | Structure containing information about the material which is being baked out | |
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FMaterialDataEx | Structure containing extended information about the material and properties which is being baked out | |
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FMaterialPropertyEx | Structure extending EMaterialProperty to allow detailed information about custom output | |
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FMeshData | Struct that defines a mesh (Mesh + LOD + MaterialIndex) | |
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FPrimitiveData | Structure containing primitive information (regarding a mesh or mesh component) that is accessible through material expressions | |
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FPropertyEntry | Structure to represent a single property the user wants to bake out for a given set of materials | |
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IMaterialBakingModule | ||
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UAssetBakeOptions | Asset bake options object | |
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UMaterialMergeOptions | Material merge options object | |
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UMaterialOptions | Options object to define what and how a material should be baked out |
Enums
Type | Name | Description | |
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EMaterialBakeMethod | Enum to define different types of baking materials |