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Unreal Engine C++ API Reference > Developer > MaterialBaking
References
Module | MaterialBaking |
Header | /Engine/Source/Developer/MaterialBaking/Public/MaterialOptions.h |
Include | #include "MaterialOptions.h" |
Syntax
struct FPropertyEntry
Remarks
Structure to represent a single property the user wants to bake out for a given set of materials
Variables
Type | Name | Description | |
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bool | bUseConstantValue | Wheter or not to use Constant Value as the final 'baked out' value for the this property |
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bool | bUseCustomSize | Whether or not to use the value of custom size for the output texture |
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float | ConstantValue | Defines the value representing this property in the final proxy material |
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FIntPoint | CustomSize | Defines the size of the output textures for the baked out material properties |
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TEnumAsByte< EMaterialProperty > | Property | Property which should be baked out |
Constructors
Type | Name | Description | |
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FPropertyEntry
(
EMaterialProperty InProperty |