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The main point of this FMassProcessingPhaseManager extension is to disable world-based ticking, even if a world is available.
| Name | FMassTestProcessingPhaseManager |
| Type | struct |
| Header File | /Engine/Source/Developer/MassEntityTestSuite/Public/MassEntityTestTypes.h |
| Include Path | #include "MassEntityTestTypes.h" |
Syntax
struct FMassTestProcessingPhaseManager : public FMassProcessingPhaseManager
Inheritance Hierarchy
- FGCObject → FMassProcessingPhaseManager → FMassTestProcessingPhaseManager
- FSharedFromThisBase → TSharedFromThis → FMassProcessingPhaseManager → FMassTestProcessingPhaseManager
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void OnNewArchetype
(
const FMassArchetypeHandle& NewArchetype |
MassEntityTestTypes.h | ||
void Start
(
const TSharedPtr< FMassEntityManager >& InEntityManager |
MassEntityTestTypes.h |