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Unreal Engine C++ API Reference > Developer > LauncherServices
References
Module | LauncherServices |
Header | /Engine/Source/Developer/LauncherServices/Public/ILauncherDeviceGroup.h |
Include | #include "ILauncherDeviceGroup.h" |
Syntax
class ILauncherDeviceGroup
Remarks
Interface for Launcher device groups.
Destructors
Type | Name | Description | |
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Virtual destructor. |
Functions
Type | Name | Description | |
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void | Adds a device to the group. | |
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const TArray< FString > & | GetDeviceIDs () |
Get a list of identifiers for devices associated with this device group. |
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FGuid | GetId () |
Gets the unique identifier of the device group. |
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const FString & | GetName () |
Gets the human readable name of the device group. |
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int32 | Get a list of devices associated with this device group. | |
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FOnLauncherDeviceGroupDeviceAdded & | Returns a delegate that is invoked when device was added to this group. | |
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FOnLauncherDeviceGroupDeviceRemoved & | Returns a delegate that is invoked when device was removed from this group. | |
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void | Removes all devices from the group. | |
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void | RemoveDevice
(
const FString& DeviceID |
Removes a device from the group. |
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void | Sets the name of the device group. |