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Unreal Engine C++ API Reference > Developer > LauncherServices
Type
typedef TMulticastDelegate_TwoParams< void, const ILauncherDeviceGroupRef &, const FString & > FOnLauncherDeviceGroupDeviceAdded
References
Module | LauncherServices |
Header | /Engine/Source/Developer/LauncherServices/Public/ILauncherDeviceGroup.h |
Include | #include "ILauncherDeviceGroup.h" |
Remarks
Delegate type for adding devices.
The first parameter is the device group that invoked the delegate. The second parameter is the identifier of the device that was removed.