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Connection to a remote machine that multiplexes data into and out-of multiple buffers attached to different channel numbers.
| Name | FComputeSocket |
| Type | class |
| Header File | /Engine/Source/Developer/Horde/Public/Compute/ComputeSocket.h |
| Include Path | #include "Compute/ComputeSocket.h" |
Syntax
class FComputeSocket
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Compute/ComputeSocket.h | |||
FComputeSocket
(
const FComputeSocket& |
Compute/ComputeSocket.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FComputeSocket() |
Compute/ComputeSocket.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AttachRecvBuffer
(
int ChannelId, |
Attaches a new buffer for receiving data. | Compute/ComputeSocket.h | |
void AttachSendBuffer
(
int ChannelId, |
Attaches a new buffer for sending data */. | Compute/ComputeSocket.h | |
TSharedPtr< FComputeChannel > CreateChannel
(
int ChannelId, |
Attaches a channel to this socket. | Compute/ComputeSocket.h | |
TSharedPtr< FComputeChannel > CreateChannel
(
int ChannelId, |
Attaches a channel to this socket. | Compute/ComputeSocket.h | |
void StartCommunication() |
Begins communication with the agent. | Compute/ComputeSocket.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FComputeSocket & operator=
(
const FComputeSocket& |
Compute/ComputeSocket.h |