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The CombineMeshInstances modular feature is used to provide a mechanism for merging a set of instances of meshes (ie mesh + transform + materials + ...) into a smaller set of meshes. Generally this involves creating simpler versions of the instances and appending them into one or a small number of combined meshes.
| Name | IGeometryProcessing_MeshAutoUV |
| Type | class |
| Header File | /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/MeshAutoUV.h |
| Include Path | #include "GeometryProcessingInterfaces/MeshAutoUV.h" |
Syntax
class IGeometryProcessing_MeshAutoUV : public IModularFeature
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IGeometryProcessing_MeshAutoUV() |
GeometryProcessingInterfaces/MeshAutoUV.h |
Structs
Enums
Public
| Name | Remarks |
|---|---|
| EAutoUVMethod | |
| EResultCode |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FOptions ConstructDefaultOptions() |
GeometryProcessingInterfaces/MeshAutoUV.h | ||
| GeometryProcessingInterfaces/MeshAutoUV.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const FName GetModularFeatureName() |
Modular feature name to register for retrieval during runtime. | GeometryProcessingInterfaces/MeshAutoUV.h |