Navigation
| Name | GeometryProcessingInterfaces |
| Type | Developer |
| Location | /Engine/Source/Developer/GeometryProcessingInterfaces/ |
| Module Build Rules | GeometryProcessingInterfaces.Build.cs |
Interfaces
| Name | Remarks |
|---|---|
| IGeometryProcessing_ApproximateActors | IGeometryProcessing_ApproximateActors is a generic high-level interface to a function/system that outputs a set of new Mesh assets that approximate a set of input Actors. |
| IGeometryProcessing_MeshAutoUV | The CombineMeshInstances modular feature is used to provide a mechanism for merging a set of instances of meshes (ie mesh + transform + materials + ...) into a smaller set of meshes. |
| IGeometryProcessingInterfacesModule | Abstract interface to a Module that provides functions to access different "Operation" interfaces, which are high-level APIs to run complex geometry operations on engine inputs without the caller needing to know about the potential dependencies (ie, the implementations can be provided by plugins, and this non-plugin module can find them for the Engine/Editor core, avoiding the no-core-dependencies-on-plugins limitation) |
| IUVEditorModularFeature | This interface acts as a connector to the (optional) UV Editor plugin. |