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| Name | FDelayForFramesLatentAction |
| Type | class |
| Header File | /Engine/Source/Developer/FunctionalTesting/Public/DelayForFramesLatentAction.h |
| Include Path | #include "DelayForFramesLatentAction.h" |
Syntax
class FDelayForFramesLatentAction : public FPendingLatentAction
Inheritance Hierarchy
- FPendingLatentAction → FDelayForFramesLatentAction
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDelayForFramesLatentAction
(
const FLatentActionInfo& LatentInfo, |
DelayForFramesLatentAction.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FDelayForFramesLatentAction() |
DelayForFramesLatentAction.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CallbackTarget | FWeakObjectPtr | DelayForFramesLatentAction.h | ||
| ExecutionFunction | FName | DelayForFramesLatentAction.h | ||
| FramesRemaining | int32 | DelayForFramesLatentAction.h | ||
| OutputLink | int32 | DelayForFramesLatentAction.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetDescription() |
Returns a human readable description of the latent operation's current state. | DelayForFramesLatentAction.h | |
virtual void UpdateOperation
(
FLatentResponse& Response |
DelayForFramesLatentAction.h |