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Unreal Engine C++ API Reference > Developer
Classes
Type | Name | Description | |
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FAsyncDirectoryReader | Class responsible for 'asynchronously' scanning a folder for files and timestamps. | |
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FAsyncFileHasher | Async task responsible for MD5 hashing a number of files, reporting completed hashes to the client when done | |
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FDirectoryState | Structure representing the file data for a number of files in a directory | |
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FDirectoryWatcherModule | ||
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FFileCache | A class responsible for scanning a directory, and maintaining a cache of its state (files and timestamps). | |
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FFileCacheConfig | Configuration structure required to construct a FFileCache | |
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FFileCacheCustomVersion | Custom serialization version for FFileCache | |
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FFileChangeData | ||
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FFileData | Structure representing specific information about a particular file | |
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FFilenameAndHash | Simple struct that encapsulates a filename and its associated MD5 hash | |
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FImmutableString | An immutable string with a cached CRC for efficient comparison with other strings | |
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FMatchRules | A set of rules that specifies what files we'll be watching | |
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FTimeLimit | A time limit that counts down from the time of construction, until it hits a given delay | |
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FUpdateCacheTransaction | A transaction issued by FFileCache to describe a change to the cache. | |
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IAsyncFileCacheTask | ||
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IDirectoryWatcher | The public interface for the directory watcher singleton. | |
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IMatchRule | A rule that checks whether a file is applicable or not |
Enums
Type | Name | Description | |
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DirectoryWatcher::EFileAction | ||
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DirectoryWatcher::EPathType | Enum specifying whether a path should be relative or absolute |