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API > API/Developer > API/Developer/DerivedDataCache > API/Developer/DerivedDataCache/IBuildSessionInternal
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Build
(
const FBuildKey& Key, |
DerivedDataBuildSession.h | ||
void Build
(
const FBuildDefinition& Definition, |
DerivedDataBuildSession.h | ||
void Build
(
const FBuildAction& Action, |
DerivedDataBuildSession.h |
Build(const FBuildKey &, const FBuildPolicy &, IRequestOwner &, FOnBuildComplete &&)
| Name | Build |
| Type | function |
| Header File | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildSession.h |
| Include Path | #include "DerivedDataBuildSession.h" |
void Build
(
const FBuildKey & Key,
const FBuildPolicy & Policy,
IRequestOwner & Owner,
FOnBuildComplete && OnComplete
)
Build(const FBuildDefinition &, const FOptionalBuildInputs &, const FBuildPolicy &, IRequestOwner &, FOnBuildComplete &&)
| Name | Build |
| Type | function |
| Header File | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildSession.h |
| Include Path | #include "DerivedDataBuildSession.h" |
void Build
(
const FBuildDefinition & Definition,
const FOptionalBuildInputs & Inputs,
const FBuildPolicy & Policy,
IRequestOwner & Owner,
FOnBuildComplete && OnComplete
)
Build(const FBuildAction &, const FOptionalBuildInputs &, const FBuildPolicy &, IRequestOwner &, FOnBuildComplete &&)
| Name | Build |
| Type | function |
| Header File | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildSession.h |
| Include Path | #include "DerivedDataBuildSession.h" |
void Build
(
const FBuildAction & Action,
const FOptionalBuildInputs & Inputs,
const FBuildPolicy & Policy,
IRequestOwner & Owner,
FOnBuildComplete && OnComplete
)