Navigation
API > API/Developer > API/Developer/DerivedDataCache
Build inputs that can be null.
| Name | FOptionalBuildInputs |
| Type | class |
| Header File | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildInputs.h |
| Include Path | #include "DerivedDataBuildInputs.h" |
Syntax
class FOptionalBuildInputs : private UE::DerivedData::FBuildInputs
Inheritance Hierarchy
- FBuildInputs → FOptionalBuildInputs
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| DerivedDataBuildInputs.h | |||
FOptionalBuildInputs
(
FBuildInputs&& InInputs |
DerivedDataBuildInputs.h | ||
FOptionalBuildInputs
(
const FBuildInputs& InInputs |
DerivedDataBuildInputs.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FBuildInputs & Get () |
Returns the build inputs. The caller must check for null before using this accessor. | DerivedDataBuildInputs.h | |
FBuildInputs Get () |
DerivedDataBuildInputs.h | ||
bool IsNull() |
DerivedDataBuildInputs.h | ||
bool IsValid() |
DerivedDataBuildInputs.h | ||
void Reset() |
DerivedDataBuildInputs.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
operator bool() |
DerivedDataBuildInputs.h | ||
FOptionalBuildInputs & operator=
(
FBuildInputs&& InInputs |
DerivedDataBuildInputs.h | ||
FOptionalBuildInputs & operator=
(
const FBuildInputs& InInputs |
DerivedDataBuildInputs.h |