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API > API/Developer > API/Developer/DerivedDataCache > API/Developer/DerivedDataCache/FBuildSession
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Build
(
const FBuildKey& Key, |
Asynchronous request to execute a build according to the policy. | DerivedDataBuildSession.h | |
void Build
(
const FBuildDefinition& Definition, |
Asynchronous request to execute a build according to the policy. | DerivedDataBuildSession.h | |
void Build
(
const FBuildAction& Action, |
Asynchronous request to execute a build according to the policy. | DerivedDataBuildSession.h |
Build(const FBuildKey &, const FBuildPolicy &, IRequestOwner &, FOnBuildComplete &&)
Description
Asynchronous request to execute a build according to the policy.
The callback will always be called, and may be called from an arbitrary thread.
| Name | Build |
| Type | function |
| Header File | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildSession.h |
| Include Path | #include "DerivedDataBuildSession.h" |
void Build
(
const FBuildKey & Key,
const FBuildPolicy & Policy,
IRequestOwner & Owner,
FOnBuildComplete && OnComplete
)
Parameters
| Name | Remarks |
|---|---|
| Key | The key of the build definition to resolve and build. |
| Policy | Flags to control the behavior of the request. See FBuildPolicy. |
| Owner | The owner to execute the build within. |
| OnComplete | A callback invoked when the build completes or is canceled. |
Build(const FBuildDefinition &, const FOptionalBuildInputs &, const FBuildPolicy &, IRequestOwner &, FOnBuildComplete &&)
Description
Asynchronous request to execute a build according to the policy.
The callback will always be called, and may be called from an arbitrary thread.
| Name | Build |
| Type | function |
| Header File | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildSession.h |
| Include Path | #include "DerivedDataBuildSession.h" |
void Build
(
const FBuildDefinition & Definition,
const FOptionalBuildInputs & Inputs,
const FBuildPolicy & Policy,
IRequestOwner & Owner,
FOnBuildComplete && OnComplete
)
Parameters
| Name | Remarks |
|---|---|
| Definition | The build function to execute and references to its inputs. |
| Inputs | The build inputs referenced by the definition, if it has any. Optional. |
| Policy | Flags to control the behavior of the request. See FBuildPolicy. |
| Owner | The owner to execute the build within. |
| OnComplete | A callback invoked when the build completes or is canceled. |
Build(const FBuildAction &, const FOptionalBuildInputs &, const FBuildPolicy &, IRequestOwner &, FOnBuildComplete &&)
Description
Asynchronous request to execute a build according to the policy.
The callback will always be called, and may be called from an arbitrary thread.
| Name | Build |
| Type | function |
| Header File | /Engine/Source/Developer/DerivedDataCache/Public/DerivedDataBuildSession.h |
| Include Path | #include "DerivedDataBuildSession.h" |
void Build
(
const FBuildAction & Action,
const FOptionalBuildInputs & Inputs,
const FBuildPolicy & Policy,
IRequestOwner & Owner,
FOnBuildComplete && OnComplete
)
Parameters
| Name | Remarks |
|---|---|
| Action | The build function to execute and references to its inputs. |
| Inputs | The build inputs referenced by the action, if it has any. Optional. |
| Policy | Flags to control the behavior of the request. See FBuildPolicy. |
| Owner | The owner to execute the build within. |
| OnComplete | A callback invoked when the build completes or is canceled. |