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API > API/Developer > API/Developer/DatasmithFacade
| Name | FDatasmithFacadeDecalMaterial |
| Type | class |
| Header File | /Engine/Source/Developer/Datasmith/DatasmithFacade/Public/DatasmithFacadeDecal.h |
| Include Path | #include "DatasmithFacadeDecal.h" |
Syntax
class FDatasmithFacadeDecalMaterial : public FDatasmithFacadeBaseMaterial
Inheritance Hierarchy
- FDatasmithFacadeElement → FDatasmithFacadeBaseMaterial → FDatasmithFacadeDecalMaterial
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDatasmithFacadeDecalMaterial
(
const TCHAR* InElementName |
DatasmithFacadeDecal.h | ||
FDatasmithFacadeDecalMaterial
(
const TSharedRef< IDatasmithDecalMaterialElement >& InMaterialRef |
DatasmithFacadeDecal.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FDatasmithFacadeDecalMaterial() |
DatasmithFacadeDecal.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSharedRef< IDatasmithDecalMaterialElement > GetDatasmithDecalMaterial() |
DatasmithFacadeDecal.h | ||
const TCHAR * GetDiffuseTexturePathName() |
Get path name of the diffuse texture associated with the material | DatasmithFacadeDecal.h | |
const TCHAR * GetNormalTexturePathName() |
Get path name of the normal texture associated with the material | DatasmithFacadeDecal.h | |
void SetDiffuseTexturePathName
(
const TCHAR* DiffuseTexturePathName |
Set path name of the diffuse texture associated with the material | DatasmithFacadeDecal.h | |
void SetNormalTexturePathName
(
const TCHAR* NormalTexturePathName |
Set path name of the normal texture associated with the material | DatasmithFacadeDecal.h |