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API > API/Runtime > API/Runtime/DatasmithCore
| Name | IDatasmithDecalMaterialElement |
| Type | class |
| Header File | /Engine/Source/Runtime/Datasmith/DatasmithCore/Public/IDatasmithSceneElements.h |
| Include Path | #include "IDatasmithSceneElements.h" |
Syntax
class IDatasmithDecalMaterialElement : public IDatasmithBaseMaterialElement
Implements Interfaces
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IDatasmithDecalMaterialElement() |
IDatasmithSceneElements.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TCHAR * GetDiffuseTexturePathName() |
Get path name of the diffuse texture associated with the material | IDatasmithSceneElements.h | |
const TCHAR * GetNormalTexturePathName() |
Get path name of the normal texture associated with the material | IDatasmithSceneElements.h | |
void SetDiffuseTexturePathName
(
const TCHAR* DiffuseTexturePathName |
Set path name of the diffuse texture associated with the material The path name can be either a package path referring to an existing texture asset or a texture name referring a TextureElement in the DatasmithScene | IDatasmithSceneElements.h | |
void SetNormalTexturePathName
(
const TCHAR* NormalTexturePathName |
Set path name of the normal texture associated with the material The path name can be either the name of a texture added to the Datasmith scene or a path to an Unreal asset | IDatasmithSceneElements.h |