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API > API/Developer > API/Developer/CQTest
| Name | UTestGameInstance |
| Type | class |
| Header File | /Engine/Source/Developer/CQTest/Public/TestGameInstance.h |
| Include Path | #include "TestGameInstance.h" |
Syntax
UCLASS (MinimalAPI, Config=Game, Transient, BlueprintType, Blueprintable)
class UTestGameInstance : public UGameInstance
Inheritance Hierarchy
- FExec → UGameInstance → UTestGameInstance
- UObjectBase → UObjectBaseUtility → UObject → UGameInstance → UTestGameInstance
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UTestGameInstance
(
const FObjectInitializer& ObjectInitializer |
TestGameInstance.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void InitializeForTest
(
UWorld& InWorld |
TestGameInstance.h |