Audio
Dialogue
| Section | Description |
|---|---|
| Dialogue Filename Format | The format string to use when generating the filename for contexts within dialogue waves. This must generate unique names for your project. Available format markers:
|
Audio
| Section | Description |
|---|---|
| Default Sound Class | The SoundClass assigned to newly created sounds. |
| Default Media Sound Class | The SoundClass assigned to media player Assets. |
| Default Sound Concurrency | The SoundConcurrency assigned to newly created sounds. |
| Default Base Sound Mix | The SoundMix to use as base when no other system has specified a Base Sound Mix. |
| VOIP Sound Class | Sound class to be used for the VOIP audio component. |
| VOIP Sample Rate | Sample rate used for Voice Over IP (VOIP). VOIP audio is resampled to the application's sample rate on the receiver side. You can choose from the following options:
|
| Maximum Concurrent Streams | Defines how many streaming sounds can be played at the same time (if more are played, they will be sorted by priority). |
| Global Min Pitch Scale | The value to use to clamp the minimum pitch scale. |
| Global Max Pitch Scale | The value to use to clamp the maximum pitch scale. |
Mix
| Section | Description |
|---|---|
| Master Submix | The default submix through which all sounds are routed to. The root submix that outputs to audio hardware. |
| Reverb Submix | The submix through which all sounds set to use reverb are routed. |
| Default Audio Buses | Array of AudioBuses that are automatically initialized when the AudioEngine is initialized. |
| Base Default Submix | The default submix the audio engine uses when no submix is specified during a Submix Send. |
| EQ Submix (Legacy) | The submix through which all sounds set to use the legacy equalizer (EQ) system are routed |
Quality
| Section | Description |
|---|---|
| Quality Levels | The quality levels of the audio. |
| Allow Play when Silent | Allows sounds to play at 0 volume. |
| Disable Master EQ | Disables master EQ effect in the audio DSP graph. |
| Allow Center Channel 3DPanning | Enables the surround sound spatialization calculations to include the center channel. |
| Num Stopping Sources | The maximum number of sources to reserve for "stopping" sounds. A "stopping" sound applies a fast fade in the DSP render to prevent discontinuities when stopping sources. |
| Panning Method | The method to use when doing non-binaural or object-based panning. You can choose from the following options:
|
| Mono Channel Upmix Method | The upmixing method for mono sound sources. Defines how mono channels are upmixed to stereo channels. You can choose from the following options:
|
Debug
| Section | Description |
|---|---|
| Debug Sounds | A list of sounds that should only be packaged in non-shipping builds, typically intended for debugging purposes. |