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Description
Instantiates all the objects in the physics world. Some properties can't be modified after this happens. Note that it will happen automatically during the first simulation step if it hasn't been explicitly requested. Explicit instantiation allows the timing to be controlled, as allocations etc may cause some delays.
Information
| Plugin | ControlRigPhysics |
| Category | RigPhysics |
| Tags | Physics |
| Type | FRigUnit_InstantiatePhysics |
IO
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| ExecutePin | This property is used to chain multiple mutable units together | Execute Context |
Inputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| PhysicsSolverComponentKey | The solver that should be instantiated | Rig Component Key | (ElementKey=(Type=Bone,Name=""),Name="PhysicsSolver") |