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Welcome to Unreal Engine
Welcome to Unreal Engine - a powerful tool for creating 3D interactive experiences. This level is designed to help introduce you to the major features of UE and help to acclimate you to moving around inside the interface.
Interface
The Unreal Engine interface has the following elements:
| Number | Name | Description |
|---|---|---|
1 | Menu Bar | Uses these menus to access common application actions, like saving, and creating new levels. You’ll also find options for opening editor windows and tools that are useful for specific functions like debugging and more. |
2 | Main Toolbar | Contains shortcuts for some of the most common tools and editors in Unreal Engine, as well as shortcuts to enter Play mode (run your game inside Unreal Editor) and to deploy your project to other platforms. |
3 | Viewport Toolbar | Includes common tools used to manipulate objects in the level by moving, rotating, and scaling them, as well as snapping tools for moving objects along a grid, rotation angle, or scaling amount. It also includes perspective and orthographic views along with debugging and visualization view mode and other settings you can use while working in the viewport. |
4 | Level Viewport | Displays the contents of your Level, such as Cameras, Actors, Static Meshes, and so on. |
5 | Outliner | Displays a hierarchical tree view of all content in your Level. |
6 | Details panel | Appears when you select an Actor. Displays various properties for that Actor, such as its Transform (position in the Level), Static Mesh, Material, and physics settings. This panel displays different settings depending on what you select in the Level Viewport. |
7 | Content Drawer | Opens the Content Drawer, a temporary Content Browser window, from which you can access all of the Assets in your Project. |
8 | Bottom Toolbar | Contains shortcuts to the Command Console, Output Log, and Derived Data functionality. Also displays source control status. |
Learn more about the Unreal Engine Interface by navigating to the documentation.
Navigation
To look around in the viewport, hold the right mouse button (RMB) and move the mouse around.
To move around the level in the viewport, use the following controls:
Control | Action |
Hold RMB + Scroll up or down with the mouse wheel | Increase or decrease the speed of the camera movement. |
Hold RMB + W or Numpad8 or Up Arrow | Move the camera forward. |
Hold RMB + S or Numpad2 or Down Arrow | Move the camera backward. |
Hold RMB + A or Numpad4 or Left Arrow | Move the camera left. |
Hold RMB + D or Numpad6 or Right Arrow | Move the camera right. |
Hold RMB + E or Numpad9 or Page Up | Move the camera up in Global space. |
Hold RMB + Q or Numpad7 or Page Down | Move the camera down in Global space. |
For more information about navigation controls, see Viewport Controls.