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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
decltype((CallableType &&) Callable) uLang::Private::DereferenceIfNecessary
(
CallableType&& Callable |
uLang/Common/Templates/Invoke.h | ||
decltype(*(CallableType &&) Callable) uLang::Private::DereferenceIfNecessary
(
CallableType&& Callable |
uLang/Common/Templates/Invoke.h |
uLang::Private::DereferenceIfNecessary(CallableType &&)
| Name | uLang::Private::DereferenceIfNecessary |
| Type | function |
| Header File | /Engine/Source/Runtime/Solaris/uLangCore/Public/uLang/Common/Templates/Invoke.h |
| Include Path | #include "uLang/Common/Templates/Invoke.h" |
namespace uLang
{
namespace Private
{
template<typename BaseType, typename CallableType>
decltype((CallableType &&) Callable) uLang::Private::DereferenceIfNecessary
(
CallableType && Callable
)
}
}
uLang::Private::DereferenceIfNecessary(CallableType &&)
| Name | uLang::Private::DereferenceIfNecessary |
| Type | function |
| Header File | /Engine/Source/Runtime/Solaris/uLangCore/Public/uLang/Common/Templates/Invoke.h |
| Include Path | #include "uLang/Common/Templates/Invoke.h" |
namespace uLang
{
namespace Private
{
template<typename BaseType, typename CallableType>
decltype(*(CallableType &&) Callable) uLang::Private::DereferenceIfNecessary
(
CallableType && Callable
)
}
}