Navigation
| Name | WebSocketServer |
| Type | Runtime |
| Location | /Engine/Source/Runtime/Online/WebSocketServer/ |
| Module Build Rules | WebSocketServer.Build.cs |
Classes
| Name | Remarks |
|---|---|
| FWebSocketServerModule |
Interfaces
| Name | Remarks |
|---|---|
| IWebSocketClientConnection | |
| IWebSocketServer | A WebSocket server listening on a single port. Handlers are invoked on the game thread. |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FWsConnectedHandler | TFunction< void(TSharedRef< IWebSocketClientConnection >)> | IWebSocketServer.h | |
| FWsDisconnectedHandler | TFunction< void(TSharedRef< IWebSocketClientConnection >)> | Called when a client disconnects (clean or error). | IWebSocketServer.h |
| FWsMessageHandler | TFunction< void(TSharedRef< IWebSocketClientConnection >, const FString &)> | Called when a client sends a text message. | IWebSocketServer.h |