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API > API/Runtime > API/Runtime/VerseCompiler > API/Runtime/VerseCompiler/TNodePtrG
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
Copy assignment. |
uLang/Syntax/VstNode.h |
|
|
|
uLang/Syntax/VstNode.h |
|
|
Move assignment. |
uLang/Syntax/VstNode.h |
|
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|
uLang/Syntax/VstNode.h |
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Nullptr assignment (only for AllowNull=true) |
uLang/Syntax/VstNode.h |
|
operator=(const TNodePtrG &)
Description
Copy assignment.
| |
|
| Name |
operator= |
| Type |
function |
| Header File |
/Engine/Source/Runtime/VerseCompiler/Public/uLang/Syntax/VstNode.h |
| Include Path |
#include "uLang/Syntax/VstNode.h" |
TNodePtrG & operator=
(
const TNodePtrG & Other
)
operator=(const TNodePtrG< OtherNodeType, OtherAllowNull, AllocatorType, AllocatorArgsType... > &)
| |
|
| Name |
operator= |
| Type |
function |
| Header File |
/Engine/Source/Runtime/VerseCompiler/Public/uLang/Syntax/VstNode.h |
| Include Path |
#include "uLang/Syntax/VstNode.h" |
template<class OtherNodeType, bool OtherAllowNull>
TNodePtrG & operator=
(
const TNodePtrG < OtherNodeType, OtherAllowNull, AllocatorType, AllocatorArgsType... > & Other
)
operator=(TNodePtrG &&)
Description
Move assignment.
| |
|
| Name |
operator= |
| Type |
function |
| Header File |
/Engine/Source/Runtime/VerseCompiler/Public/uLang/Syntax/VstNode.h |
| Include Path |
#include "uLang/Syntax/VstNode.h" |
TNodePtrG & operator=
(
TNodePtrG && Other
)
operator=(TNodePtrG< OtherNodeType, OtherAllowNull, AllocatorType, AllocatorArgsType... > &&)
| |
|
| Name |
operator= |
| Type |
function |
| Header File |
/Engine/Source/Runtime/VerseCompiler/Public/uLang/Syntax/VstNode.h |
| Include Path |
#include "uLang/Syntax/VstNode.h" |
template<class OtherNodeType, bool OtherAllowNull>
TNodePtrG & operator=
(
TNodePtrG < OtherNodeType, OtherAllowNull, AllocatorType, AllocatorArgsType... > && Other
)
operator=(uLang::NullPtrType)
Description
Nullptr assignment (only for AllowNull=true)
| |
|
| Name |
operator= |
| Type |
function |
| Header File |
/Engine/Source/Runtime/VerseCompiler/Public/uLang/Syntax/VstNode.h |
| Include Path |
#include "uLang/Syntax/VstNode.h" |
TNodePtrG & operator=
(
uLang::NullPtrType
)