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API > API/Runtime > API/Runtime/VerseCompiler > API/Runtime/VerseCompiler/TNodePtrG
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
TNodePtrG< OtherNodeType, AllowNull, AllocatorType, AllocatorArgsType... > & As ()
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Type cast (reinterpret the pointer to a different node type) |
uLang/Syntax/VstNode.h |
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const TNodePtrG< OtherNodeType, AllowNull, AllocatorType, AllocatorArgsType... > & As ()
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uLang/Syntax/VstNode.h |
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As()
Description
Type cast (reinterpret the pointer to a different node type)
| |
|
| Name |
As |
| Type |
function |
| Header File |
/Engine/Source/Runtime/VerseCompiler/Public/uLang/Syntax/VstNode.h |
| Include Path |
#include "uLang/Syntax/VstNode.h" |
template<class OtherNodeType>
TNodePtrG < OtherNodeType, AllowNull, AllocatorType, AllocatorArgsType... > & As()
As()
| |
|
| Name |
As |
| Type |
function |
| Header File |
/Engine/Source/Runtime/VerseCompiler/Public/uLang/Syntax/VstNode.h |
| Include Path |
#include "uLang/Syntax/VstNode.h" |
template<class OtherNodeType>
const TNodePtrG < OtherNodeType, AllowNull, AllocatorType, AllocatorArgsType... > & As() const