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API > API/Runtime > API/Runtime/VerseCompiler > API/Runtime/VerseCompiler/Node
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
uLang/Syntax/VstNode.h |
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|
|
uLang/Syntax/VstNode.h |
|
|
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uLang/Syntax/VstNode.h |
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uLang/Syntax/VstNode.h |
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Node()
| |
|
| Name |
Node |
| Type |
function |
| Header File |
/Engine/Source/Runtime/VerseCompiler/Public/uLang/Syntax/VstNode.h |
| Include Path |
#include "uLang/Syntax/VstNode.h" |
Node()
Node(const Node &)
| |
|
| Name |
Node |
| Type |
function |
| Header File |
/Engine/Source/Runtime/VerseCompiler/Public/uLang/Syntax/VstNode.h |
| Include Path |
#include "uLang/Syntax/VstNode.h" |
Node
(
const Node &
)
Node(NodeType)
| |
|
| Name |
Node |
| Type |
function |
| Header File |
/Engine/Source/Runtime/VerseCompiler/Public/uLang/Syntax/VstNode.h |
| Include Path |
#include "uLang/Syntax/VstNode.h" |
Node
(
NodeType in_type
)
Node(NodeType, const SLocus &)
| |
|
| Name |
Node |
| Type |
function |
| Header File |
/Engine/Source/Runtime/VerseCompiler/Public/uLang/Syntax/VstNode.h |
| Include Path |
#include "uLang/Syntax/VstNode.h" |
Node
(
NodeType in_type,
const SLocus & whence
)