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API > API/Runtime > API/Runtime/TypedElementRuntime > API/Runtime/TypedElementRuntime/UTypedElementSelectionSet
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ForEachSelectedObject
(
TFunctionRef< bool(RequiredClassType*)> InCallback |
Enumerate the selected objects from the currently selected elements. | Elements/Framework/TypedElementSelectionSet.h | |
void ForEachSelectedObject
(
TFunctionRef< bool(UObject*)> InCallback, |
Enumerate the selected objects from the currently selected elements. | Elements/Framework/TypedElementSelectionSet.h |
ForEachSelectedObject(TFunctionRef< bool(RequiredClassType *)>)
Description
Enumerate the selected objects from the currently selected elements.
Return true from the callback to continue enumeration.
| Name | ForEachSelectedObject |
| Type | function |
| Header File | /Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h |
| Include Path | #include "Elements/Framework/TypedElementSelectionSet.h" |
template<typename RequiredClassType>
void ForEachSelectedObject
(
TFunctionRef < bool> InCallback
) const
ForEachSelectedObject(TFunctionRef< bool(UObject )>, const UClass )
Description
Enumerate the selected objects from the currently selected elements.
Return true from the callback to continue enumeration.
| Name | ForEachSelectedObject |
| Type | function |
| Header File | /Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h |
| Include Path | #include "Elements/Framework/TypedElementSelectionSet.h" |
void ForEachSelectedObject
(
TFunctionRef < bool *)> InCallback,
const UClass * InRequiredClass
) const