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API > API/Runtime > API/Runtime/TypedElementFramework > API/Runtime/TypedElementFramework/UTypedElementRegistry
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DestroyElement
(
FTypedElementOwner& InOutElementOwner |
Destroy an element. | Elements/Framework/TypedElementRegistry.h | |
void DestroyElement
(
TTypedElementOwner< ElementDataType >& InOutElementOwner |
Destroy an element. | Elements/Framework/TypedElementRegistry.h |
DestroyElement(FTypedElementOwner &)
Description
Destroy an element.
Destruction is deferred until the next call to ProcessDeferredElementsToDestroy.
| Name | DestroyElement |
| Type | function |
| Header File | /Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementRegistry.h |
| Include Path | #include "Elements/Framework/TypedElementRegistry.h" |
void DestroyElement
(
FTypedElementOwner & InOutElementOwner
)
DestroyElement(TTypedElementOwner< ElementDataType > &)
Description
Destroy an element.
Destruction is deferred until the next call to ProcessDeferredElementsToDestroy.
| Name | DestroyElement |
| Type | function |
| Header File | /Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementRegistry.h |
| Include Path | #include "Elements/Framework/TypedElementRegistry.h" |
template<typename ElementDataType>
void DestroyElement
(
TTypedElementOwner < ElementDataType > & InOutElementOwner
)