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Tag to signal that data a processor copies out of the world must be synced to the data storage. Useful for when an Actor was recently spawned or reloaded in the world. This version is not automatically removed and intended for interactive operations that will take a few frames to complete such as dragging. Currently used if any property changes since there is no mechanism to selectively run queries for specific changed properties.
| Name | FTypedElementSyncFromWorldInteractiveTag |
| Type | struct |
| Header File | /Engine/Source/Runtime/TypedElementFramework/Public/Elements/Columns/TypedElementMiscColumns.h |
| Include Path | #include "Elements/Columns/TypedElementMiscColumns.h" |
Syntax
USTRUCT (Meta=(DisplayName="Sync from world (interactive)"))
struct FTypedElementSyncFromWorldInteractiveTag : public FEditorDataStorageTag
Inheritance Hierarchy
- FEditorDataStorageTag → FTypedElementSyncFromWorldInteractiveTag