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API > API/Runtime > API/Runtime/TypedElementFramework
Debugging information used to locate reference leaks.
| Name | FTypedElementReference |
| Type | class |
| Header File | /Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementData.h |
| Include Path | #include "Elements/Framework/TypedElementData.h" |
Syntax
class FTypedElementReference
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Elements/Framework/TypedElementData.h | |||
FTypedElementReference
(
const FTypedElementReference& |
Elements/Framework/TypedElementData.h | ||
| Elements/Framework/TypedElementData.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Callstack | uint64 | Elements/Framework/TypedElementData.h | ||
| CallstackDepth | uint32 | Elements/Framework/TypedElementData.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void LogReference() |
Elements/Framework/TypedElementData.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTypedElementReference & operator=
(
const FTypedElementReference& |
Elements/Framework/TypedElementData.h | ||
| Elements/Framework/TypedElementData.h |