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FTedsTableHandle is a strongly typed wrapper around UE::Editor::DataStorage::TableHandle and should only be used in cases where you need the extra info. E.g for reflection/UHT or for template specializing something that needs to know the semantics of the table handle. For all other cases, you should use the regular UE::Editor::DataStorage::TableHandle
| Name | FTedsTableHandle |
| Type | struct |
| Header File | /Engine/Source/Runtime/TypedElementFramework/Public/DataStorage/Handles.h |
| Include Path | #include "DataStorage/Handles.h" |
Syntax
USTRUCT ()
struct FTedsTableHandle
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TableHandle | uint64 | DataStorage/Handles.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
DataStorage/Handles.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
operator UE::Editor::DataStorage::TableHandle() |
DataStorage/Handles.h | ||
FTedsTableHandle & operator=
(
UE::Editor::DataStorage::TableHandle InTableHandle |
DataStorage/Handles.h |