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The VersePath of the asset/scope currently being edited by a tool. Published on scope rows by editors (Level Editor, Prefab Editor, etc.) so that downstream consumers can determine access-specifier visibility via FVersePathRegistry::CanAccess(ContextPath, TargetPath).
| Name | FEditingVerseScope |
| Type | struct |
| Header File | /Engine/Source/Runtime/TypedElementFramework/Public/DataStorage/Scope/EditorDataScopeColumns.h |
| Include Path | #include "DataStorage/Scope/EditorDataScopeColumns.h" |
Syntax
USTRUCT (Meta=(DisplayName="Editing Verse Scope"))
struct FEditingVerseScope : public FEditorDataStorageColumn
Inheritance Hierarchy
- FEditorDataStorageColumn → FEditingVerseScope
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EditingScopeVersePath | FString | DataStorage/Scope/EditorDataScopeColumns.h |