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API > API/Runtime > API/Runtime/TraceBasedDebuggers > API/Runtime/TraceBasedDebuggers/FRemoteSessionsManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool CanPublishToNetwork () |
Templated convenience wrapper for CanPublishToNetwork. | RemoteSessionsManager.h | |
bool CanPublishToNetwork
(
const FTopLevelAssetPath& MessageType |
Returns true if this instance can publish messages to remote endpoints via a network bridge. | RemoteSessionsManager.h |
CanPublishToNetwork()
Description
Templated convenience wrapper for CanPublishToNetwork.
| Name | CanPublishToNetwork |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/TraceBasedDebuggers/Public/RemoteSessionsManager.h |
| Include Path | #include "RemoteSessionsManager.h" |
template<typename TMessageType>
bool CanPublishToNetwork() const
CanPublishToNetwork(const FTopLevelAssetPath &)
Description
Returns true if this instance can publish messages to remote endpoints via a network bridge. Checks for a standard bridge (e.g., UdpMessaging via -messaging flag) or a per-type bridge set using SetMessageBridge.
| Name | CanPublishToNetwork |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/TraceBasedDebuggers/Public/RemoteSessionsManager.h |
| Include Path | #include "RemoteSessionsManager.h" |
| Source | /Engine/Source/Runtime/Experimental/TraceBasedDebuggers/Private/RemoteSessionsManager.cpp |
bool CanPublishToNetwork
(
const FTopLevelAssetPath & MessageType
) const
See Also
- SetMessageBridge