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Settings struct - Can be inherited to set settings on state stream. It mainly contains all the data types used by state stream (static state / dynamic state / handle type / interface type) + id and debug name
Name
TStateStreamSettings
Type
struct
Header File
/Engine/Source/Runtime/StateStream/Public/GenericStateStream.h
Include Path
#include "GenericStateStream.h"
Syntax
template<typename TInterfaceType, typename TInstanceUserDataType, typename TLaneUserDataType>
struct TStateStreamSettings
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Enums
Public
Typedefs
Name
Type
Remarks
Include Path
InstanceUserDataType
TInstanceUserDataType
GenericStateStream.h
InterfaceType
TInterfaceType
GenericStateStream.h
LaneUserDataType
TLaneUserDataType
GenericStateStream.h
Constants
Name
Type
Remarks
Include Path
DebugName
const TCHAR *
GenericStateStream.h
SkipCreatingDeletes
bool
GenericStateStream.h