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API > API/Runtime > API/Runtime/SlateRHIRenderer
Base class for types that can process the backbuffer scene into the slate post buffer.
You need to create a renderthread proxy that derives from 'FSlateRHIPostBufferProcessorProxy' For an example see: USlatePostBufferBlur.
| Name | USlateRHIPostBufferProcessor |
| Type | class |
| Header File | /Engine/Source/Runtime/SlateRHIRenderer/Public/FX/SlateRHIPostBufferProcessor.h |
| Include Path | #include "FX/SlateRHIPostBufferProcessor.h" |
Syntax
class USlateRHIPostBufferProcessor : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USlateRHIPostBufferProcessor
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~USlateRHIPostBufferProcessor() |
FX/SlateRHIPostBufferProcessor.h |