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An interface for a custom slate elements. Lifetime must support pipelining to the render thread.
| |
|
| Name |
ICustomSlateElement |
| Type |
class |
| Header File |
/Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h |
| Include Path |
#include "Rendering/RenderingCommon.h" |
Syntax
class ICustomSlateElement
Derived Classes
Destructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
virtual ~ICustomSlateElement()
|
|
Rendering/RenderingCommon.h |
|
Structs
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bIsHDR |
bool |
|
Rendering/RenderingCommon.h |
|
| bWireFrame |
bool |
|
Rendering/RenderingCommon.h |
|
| HDRDisplayColorGamut |
EDisplayColorGamut |
|
Rendering/RenderingCommon.h |
|
| UsedSlatePostBuffers |
ESlatePostRT |
|
Rendering/RenderingCommon.h |
|
| ViewOffset |
FVector2f |
|
Rendering/RenderingCommon.h |
|
| ViewRect |
FIntRect |
|
Rendering/RenderingCommon.h |
|
Functions