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API > API/Runtime > API/Runtime/SlateCore > API/Runtime/SlateCore/FSlateElementBatcher
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSlateRenderBatch & CreateRenderBatch
(
int32 Layer, |
Rendering/ElementBatcher.h | ||
FSlateRenderBatch & CreateRenderBatch
(
int32 Layer, |
Rendering/ElementBatcher.h | ||
FSlateRenderBatch & CreateRenderBatch
(
FSlateBatchData* SlateBatchData, |
Rendering/ElementBatcher.h | ||
FSlateRenderBatch & CreateRenderBatch
(
FSlateBatchData* SlateBatchData, |
Rendering/ElementBatcher.h |
CreateRenderBatch(int32, const FShaderParams &, const FSlateShaderResource *, ESlateDrawPrimitive, ESlateShader, ESlateDrawEffect, ESlateBatchDrawFlag, const FSlateDrawElement &)
| Name | CreateRenderBatch |
| Type | function |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h |
| Include Path | #include "Rendering/ElementBatcher.h" |
FSlateRenderBatch & CreateRenderBatch
(
int32 Layer,
const FShaderParams & ShaderParams,
const FSlateShaderResource * InResource,
ESlateDrawPrimitive PrimitiveType,
ESlateShader ShaderType,
ESlateDrawEffect DrawEffects,
ESlateBatchDrawFlag DrawFlags,
const FSlateDrawElement & DrawElement
)
CreateRenderBatch(int32, const FShaderParams &, const FSlateShaderResource , ESlateDrawPrimitive, ESlateShader, ESlateDrawEffect, ESlateBatchDrawFlag, int8, const FSlateClippingState )
| Name | CreateRenderBatch |
| Type | function |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h |
| Include Path | #include "Rendering/ElementBatcher.h" |
FSlateRenderBatch & CreateRenderBatch
(
int32 Layer,
const FShaderParams & ShaderParams,
const FSlateShaderResource * InResource,
ESlateDrawPrimitive PrimitiveType,
ESlateShader ShaderType,
ESlateDrawEffect DrawEffects,
ESlateBatchDrawFlag DrawFlags,
int8 SceneIndex,
const FSlateClippingState * ClippingState
)
CreateRenderBatch(FSlateBatchData , int32, const FShaderParams &, const FSlateShaderResource , ESlateDrawPrimitive, ESlateShader, ESlateDrawEffect, ESlateBatchDrawFlag, const FSlateDrawElement &)
| Name | CreateRenderBatch |
| Type | function |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h |
| Include Path | #include "Rendering/ElementBatcher.h" |
| Source | /Engine/Source/Runtime/SlateCore/Private/Rendering/ElementBatcher.cpp |
FSlateRenderBatch & CreateRenderBatch
(
FSlateBatchData * SlateBatchData,
int32 Layer,
const FShaderParams & ShaderParams,
const FSlateShaderResource * InResource,
ESlateDrawPrimitive PrimitiveType,
ESlateShader ShaderType,
ESlateDrawEffect DrawEffects,
ESlateBatchDrawFlag DrawFlags,
const FSlateDrawElement & DrawElement
)
CreateRenderBatch(FSlateBatchData , int32, const FShaderParams &, const FSlateShaderResource , ESlateDrawPrimitive, ESlateShader, ESlateDrawEffect, ESlateBatchDrawFlag, int8, const FSlateClippingState *)
| Name | CreateRenderBatch |
| Type | function |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Rendering/ElementBatcher.h |
| Include Path | #include "Rendering/ElementBatcher.h" |
| Source | /Engine/Source/Runtime/SlateCore/Private/Rendering/ElementBatcher.cpp |
FSlateRenderBatch & CreateRenderBatch
(
FSlateBatchData * SlateBatchData,
int32 Layer,
const FShaderParams & ShaderParams,
const FSlateShaderResource * InResource,
ESlateDrawPrimitive PrimitiveType,
ESlateShader ShaderType,
ESlateDrawEffect DrawEffects,
ESlateBatchDrawFlag DrawFlags,
int8 SceneIndex,
const FSlateClippingState * ClippingState
)