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API > API/Runtime > API/Runtime/SlateBaseRenderer
Base class for types that can process the backbuffer scene into the slate post buffer.
You need to register a proxy that derives from 'FSlateRHIPostBufferProcessorProxy' in USlateFXSubsystem::CreatePostBufferProcessorProxy For an example see: USlatePostBufferBlur.
| Name | USlatePostBufferProcessor |
| Type | class |
| Header File | /Engine/Source/Runtime/SlateBaseRenderer/Public/FX/SlatePostBufferProcessor.h |
| Include Path | #include "FX/SlatePostBufferProcessor.h" |
Syntax
UCLASS (MinimalAPI, Abstract, Blueprintable, CollapseCategories)
class USlatePostBufferProcessor : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USlatePostBufferProcessor
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~USlatePostBufferProcessor() |
FX/SlatePostBufferProcessor.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| RenderThreadProxy | TSharedPtr< FSlatePostBufferProcessorProxy > | FX/SlatePostBufferProcessor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetRenderThreadProxy
(
TSharedPtr< FSlatePostBufferProcessorProxy > Proxy |
FX/SlatePostBufferProcessor.h |