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Event listener interface. Event listeners make callbacks to objects that are interested in specific events. Can be hooked to non-audio systems to trigger BP delegates, animation triggering, etc. Note: this event listener is called from the audio render thread (or async audio rendering/generation task).
| Name | IQuantizedEventListener |
| Type | class |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/EventQuantizer.h |
| Include Path | #include "DSP/EventQuantizer.h" |
Syntax
class IQuantizedEventListener
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void OnEvent
(
EEventQuantization EventQuantizationType, |
Callback for when a specific event type occurs. | DSP/EventQuantizer.h |