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API > API/Runtime > API/Runtime/SignalProcessing > API/Runtime/SignalProcessing/FLKFSAnalyzer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UpdateAggregateLoudnessStats () |
DSP/LKFSAnalyzer.h | ||
void UpdateAggregateLoudnessStats
(
const TCircularBuffer< float >& InHistory, |
DSP/LKFSAnalyzer.h |
UpdateAggregateLoudnessStats()
| Name | UpdateAggregateLoudnessStats |
| Type | function |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/LKFSAnalyzer.h |
| Include Path | #include "DSP/LKFSAnalyzer.h" |
| Source | /Engine/Source/Runtime/SignalProcessing/Private/LKFSAnalyzer.cpp |
void UpdateAggregateLoudnessStats()
UpdateAggregateLoudnessStats(const TCircularBuffer< float > &, int32, int32, bool, FAggregateLoudnessStats &, FLoudnessRange *)
| Name | UpdateAggregateLoudnessStats |
| Type | function |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/LKFSAnalyzer.h |
| Include Path | #include "DSP/LKFSAnalyzer.h" |
| Source | /Engine/Source/Runtime/SignalProcessing/Private/LKFSAnalyzer.cpp |
void UpdateAggregateLoudnessStats
(
const TCircularBuffer< float > & InHistory,
int32 InOffset,
int32 InStride,
bool bInUpdateIntegratedLoudness,
FAggregateLoudnessStats & OutStats,
FLoudnessRange * LoudnessRange
) const