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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FVariableRateShadingImageManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRDGTextureRef GetForceRateImage
(
FRDGBuilder& GraphBuilder, |
VariableRateShadingImageManager.h | ||
FRDGTextureRef GetForceRateImage
(
FRDGBuilder& GraphBuilder, |
VariableRateShadingImageManager.h |
GetForceRateImage(FRDGBuilder &, const FSceneViewFamily &, int, bool)
| Name | GetForceRateImage |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/VariableRateShadingImageManager.h |
| Include Path | #include "VariableRateShadingImageManager.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/VariableRateShading/VariableRateShadingImageManager.cpp |
FRDGTextureRef GetForceRateImage
(
FRDGBuilder & GraphBuilder,
const FSceneViewFamily & ViewFamily,
int RateIndex,
bool bGetSoftwareImage
)
GetForceRateImage(FRDGBuilder &, const FSceneViewFamily &, int, EVRSImageType, bool)
| Name | GetForceRateImage |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/VariableRateShadingImageManager.h |
| Include Path | #include "VariableRateShadingImageManager.h" |
FRDGTextureRef GetForceRateImage
(
FRDGBuilder & GraphBuilder,
const FSceneViewFamily & ViewFamily,
int RateIndex,
EVRSImageType ImageType,
bool bGetSoftwareImage
)