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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FStrings
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
ShaderPrintParameters.h |
|
|
|
ShaderPrintParameters.h |
|
Add(const FString &)
| |
|
| Name |
Add |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Renderer/Public/ShaderPrintParameters.h |
| Include Path |
#include "ShaderPrintParameters.h" |
| Source |
/Engine/Source/Runtime/Renderer/Private/ShaderPrint.cpp |
void Add
(
const FString & In
)
Add(const FString &, uint32)
| |
|
| Name |
Add |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Renderer/Public/ShaderPrintParameters.h |
| Include Path |
#include "ShaderPrintParameters.h" |
| Source |
/Engine/Source/Runtime/Renderer/Private/ShaderPrint.cpp |
void Add
(
const FString & In,
uint32 EntryID
)