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API > API/Runtime > API/Runtime/Renderer
| Name | FStaticRayTracingInstances |
| Type | struct |
| Header File | /Engine/Source/Runtime/Renderer/Public/RayTracingInstance.h |
| Include Path | #include "RayTracingInstance.h" |
Syntax
struct FStaticRayTracingInstances
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LODs | TArray< FStaticRayTracingInstancesLOD, TInlineAllocator< 1 > > | RayTracingInstance.h |